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Voyage Century Expansion: Guilds

Jan 21, 2009

To Create a guild:

1) Fleet captains can request to create a new guild with the Guild Manager. (There must be at least 5 members in your fleet)
2) The fleet captains’ profession level should be 11+.

3) The guild created should be in the same faction as the fleets.

Join a guild and quit:

1) Individuals must join a fleet first.
2) Fleet captains can request to join a guild with the Guild Manager, the guild’s merchant alliance and the fleet’s merchant alliance should be the same. After the fleet joins the guild, the fleet members are also in this guild.

3) If players quit the guild, they will also quit the fleet. If they quit the fleet, they will also quit the guild.

4) Guild leaders don’t have the right to kick out players who don’t belong to their fleet.
5) Current guild leaders must create a fleet before 10
:00am September 9th 2008, otherwise they will be randomly assigned a guild and be given the same name.
6) Only fleet captains are qualified to become vice guild leaders or guild leaders.
7) If wants to join another fleet, they must quit their current fleet first.
8) If a player quits a fleet or guild, all of their guild contributions will be wiped out.

9) Captains’ Choice
A. After the captain has quit, the vice captain will be promoted to captain. If there is no vice captain in their fleet, the player will be unable to quit.
  

B. If a fleet can quit freely then all of the fleet members’ contributions will be voided.

C. If a fleet quits a guild, they relinquish the rights to control the colony cities and ports that belonged to the original guild.
10) Guild Leaders’ Choices

A. Guild leaders must appoint vice guild leaders before quitting their guild, otherwise they will be unable to quit.

B. After the guild leader has quit the guild, they will also automatically quit the fleet. 
C. After quitting a guild, they no longer have the right to control the colony cities and ports that belonged to the original guild.
D. Vice guild leaders can only be appointed to fleet captains.
11) If a guild is dismissed, all of the fleets under this guild become independent, and all the fleet members’ contributions will be voided.


Contribution, Funds, Honor:

1) The maximum guild contribution has been increased to 1 million silver coins.
2) The guild funds are the same as before.
3) A new element called honor has been added to guilds. Guilds need to fight against each other to obtain honor.

4) A guild can be made up of 10 fleets at most.

5) A fleet can be made up of 10 fleets at most.


A. Level 1 guild can hold only 1 fleet of 20 members. After the guild members increase to 40, it can hold 2 fleets. 

Level 2 guilds with 2 fleets and 40 members can hold 4 fleets after the guild members increase to 80.
Level 3 guilds with 3 fleets and 60 members can hold 6 fleets after the guild members increase to 120.
Level 4 guilds with 4 fleets and 80 members can hold 8 fleets after the guild members increase to 160. 
Level 5 guilds with 5 fleets and 100 members can hold 10 fleets after the guild members increase to 200 members.

Every 20 members gain will enable you to hold 1 more fleet.

B. if the number of members in a guild is N that is less than 200 and this guild doesn’t have any fleets, the number of fleets that can join this guild is 10-N/20(the result is integer) if N is 181, no more fleet can join the guild, however, if its 180, 1 more fleet can join this guild.

Guild Diplomacy:

1) Hostile relations can’t exist between guilds that are in the same merchant alliance, so there are no siege and/or guild wars between them.
2) Guilds can’t ally with the guilds from differen
t merchant alliances.

Adjustments to Guild Functions:

1) Executive Officer and Director of a guild don't have the rights to recruit members any more.
2)Disabled the department application, adjustments, and dismissing functions.

Rights

Appoint Vice Guild Leader

Guild Entry Approval

Adjustments to Bulletin

Close Guild Entry

Dismiss Guild

Guild Diplomacy

Guild Leader

Yes

Yes

Yes

Yes

Yes

Yes

Vice Guild Leader

 

Yes

Yes

Yes

 

Yes

3) The table above shows the guild leaders and vice guild leaders’ rights.

4) Guild leaders can obtain clothes charms specifically designed for them through guild battles.