Voyage Century Expansion: New Skills

Skill

Skill Type

Level

SP

CD

Duration

Skill Introduction

1>Powder Knowledge

Passive skill

5

 

 

 

Passive skills. Cannon Hit Accuracy will be increased by 2 with each level gained in skill proficiency.

2>Trajectory Research

Passive skill

5

 

 

 

Passive skills. Cannon firing-range will be added by 5 meters with each level gained in skill proficiency.

3>Loading Training

Passive skill

5

 

 

 

Passive skills. load duration will be shortened by 20% with each level gained in skill proficiency.

4>Cannon Frame Improvement

Passive skill

3

 

 

 

Passive skills. The range of firing angle will be increased by 3 with each level gained in skill proficiency.

5>Salvo Technique

Active skill

1

100

3minutes

30seconds

Active skills. The SP cost is  100 for each cast with 3 min cooldown. Cannon Hit Accuracy will be improved by 10 in 30 sec. It can only be applied on offshore maps.

6>Tossing Attack

Active skill

1

100

3minutes

30seconds

Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 25 meters increase in Firing Range will be achieved and will last for 30 sec. It can only be applied on offshore maps

7> Fusillade

Active skill

1

100

3minutes

30seconds

Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 10% decrease in load duration will be achieved and will last for 30 sec. It can only be applied on offshore maps.

8>Cannon Attack Technique

Active skill

5

100

3minutes

30seconds

Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 20% increase in your chance to inflict Sea Battle abnormality upon your opponents for 30 seconds with every level gain to your ship. You are allowed to activate it on offshore maps.

9>Canister Ball Knowledge

Passive skill

5

 

 

 

Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10%  with improved Ignite and Chaos damage yielded after Canister Ball fired.

10>Chain Canister Ball Knowledge

Passive skill

5

 

 

 

Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10%  with improved Damage Square Sail effect and Smog damage yielded after Chain Canister Ball fired

11>Armour Piercing Ball Knowledge

Passive skill

5

 

 

 

Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10%  with improved Damage Rudder effect and Leak damage yielded after Armour Piercing Ball fired

12>Reserving  Cannon Hit

Active skill

2

300

10minutes

next hit

Active skill. It will cost 300 SP every time it is activated with 10 minutes of cooldown duration. It will help deal increasing cannon hit damage upon targets with 200% damage dealt at level 1 and 300% damage done at level 2. You are allowed to activated it on offshore maps.

13>Splash Attack

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will yield a 3 meters increase to the cannon's bursting radius.

14>Rapid Firing

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce CD duration for Potshot by 12 seconds

15>Chaotic Shot

Active skill

5

200

2minutes

20seconds

Active skill. It will cost 200 SP every time it is activated with 2 minutes of cooldown duration. It will fire at up to 8 targets and deal 30%, 40%, 50%, 60% and 70% damage. You are allowed to activated it when you stop sailing. It will last 20 seconds and is only available on offshore maps

16>Aim

Passive skill

1

 

 

 

Passive skill. You are allowed to use Potshot in your movement with this skill activated

17>Urgency Solution

Active skill

3

100

10seconds

5seconds

Active skill. It will cost 100 SP every time it is activated with 10 minutes of cooldown duration. It is used to help you remove Sea Battle abnormality. Ships at level 1 will be removed from Sea Battle abnormality within five seconds and one second reduction to remove Sea Battle abnormality will be enforced on ships with one level gain. Ships can only sail while it is being removed. You are allowed to activated it on offshore maps.

18>Damage Control

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will increase your chance to handle Sea Battle abnormality by 20%

19>Commander

Active skill

3

100

10seconds

15minutes

Active skill. It will cost 100 SP every time it is activated with 10 minutes of cooldown duration. This skill can be active on you and your teammates. A one level gain in proficiency will increase your chance to handle Sea Battle abnormality by 20% in 15 minutes. You are allowed to activate it on offshore maps.

20>Emergency Room

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce Sailor Damage by 5%.

21>Compound Sail

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce Ship Sail Damage by 5%.

22>Additional Armor

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce Ship Hull Damage by 5%.

23>Underwater Armor

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce ramming damage by 5%

24>Tight Cabin 

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will reduce mine explosion damage by 5%

25>Raid

Passive skill

3

 

 

 

Passive skill. A one level gain in proficiency will add an 10% increase to sailor's attack and accuracy in bayonet fights.

26>Strong Defense

Passive skill

3

 

 

 

Passive skill. A one level gain in proficiency will add an 10% increase to sailor's defense and dodge rate in bayonet fights.

27>Iron Wall

Active skill

5

300

10minutes

15seconds

Active skill. It will cost 300 SP every time it is activated with 10 minutes of cooldown duration. A one level gain in proficiency will add 15 points to Ship Dodge Rating and yield a 15% reduction to damage dealt by mine explosion and ramming in 15 seconds. You are allowed to activate it on offshore maps

28>Lengthen Pothook

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will increase Effective grappling distance by 5%

29>Greek Fire

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will yield a 5% increased damage dealt by Greek Fire Thrower.

30>Powerful Cast

Active skill

3

100

3minutes

30seconds

Active skill. It will cost 100 SP every time it is activated with 3 minutes of cooldown duration. A one level gain in proficiency will increase your Grappling chance by 10% and make you gain improved grappling distance in 30 seconds. You are allowed to activate it on offshore maps.

31>Protection Net

Active skill

3

100

3minutes

30seconds

Active skill. It will cost 100 SP every time it is activated with 3 minutes of cooldown duration. A one level gain in proficiency will reduce your opponents' Grappling chance by 20% in 30 seconds. You are allowed to activate it on offshore maps

32>Rapidly Lay Mines

Passive skill

3

 

 

 

Passive skill. A one level gain in proficiency will yield one second reduction to minelaying interval.

33>Enhanced Water Mines

Passive skill

3

 

 

 

Passive skill. A one level gain in proficiency will yield a 50% increased damage dealt by mine explosion.

34>Shock Wave

Passive skill

3

 

 

 

Passive skill. It is used to increase Mine Explosion Radius by 10% at level 1, 30% at level 2 and 50% at level 3.

35>Explosion Delay

Active skill

1

100

1minutes

1minutes

Active skill. It will cost 100 SP every time it is activated with one minute of cooldown duration. It is used to prolong Mine Explosion duration to 60 seconds and only available on offshore maps.

36>Ramming

Passive skill

5

 

 

 

Active skill. It will cost 100 SP every time it is activated with one minute of cooldown duration. It is used to prolong Mine Explosion duration to 60 seconds and only available on offshore maps.

37>Dodge

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will add 2 points to your Ship Dodge Rating.

38>Maneuverability

Active skill

1

100

3minutes

30seconds

Passive skill. A one level gain in proficiency will add 2 points to your Ship Dodge Rating.

39>First-aid Master

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will increase the effects of Low-level Medic Kit, Secondary Medic Kit, High-level Medic Kit, Sailor First-aid Kit and High-level Sailor First-aid Kit by 20%.

40>Repair Master

Passive skill

5

 

 

 

Passive skill. A one level gain in proficiency will result in a 20% increase to the repairing effects of Low-level Repair Kit, Secondary Repair Kit, High-level Repair Kit, Ships Emergent Repair Tool and High-level Ship Emergent Repair Tool.

41>Reinforcement

Active skill

3

100

10seconds

instant

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can transfer sailors from your ship to your teammates' ships. Ships start with 2% sailor transfer at level 1 and one level increase will yield 1.5% sailor transfer gain.

42>Repair

Active skill

3

100

10seconds

instant

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It is used to pass Ship Sail Durability and Ship Hull Durability on to your teammates. Ships start with 2% durability transfer at level 1 and one level increase will yield 1.5% durability transfer gain

43>Sacrifice

Active skill

1

300

10minutes

20seconds

Active skill. It will cost 300 SP every time it is activated with 10 seconds of cooldown duration. It is used to pass 5% Ship Hull Durability, Ship Sail Durability and Sailor Durability on to your teammates per second. When all these Durability are reduced to 1. The skill will not active on you.

44>Strengthen Sailor

Active skill

5

100

10seconds

15minutes

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Sailor Damage by 3%

45>Strengthen Ship Sail

Active skill

5

100

10seconds

15minutes

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Sail Damage by 3%

46>Strengthen Ship Hull

Active skill

5

100

10seconds

15minutes

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Hull Damage by 3%

47>Strengthen the Ship

Active skill

1

100

10seconds

15minutes

Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates and yield a 5% sailor damage reduction, a 5% Sail Damage reduction and a 5% Sailor Damage reduction

48>Strengthen Defense

Passive skill

5

 

 

 

Passive skill. It is used to increase damage dealt by Cannon attack and reduce damage done on your ships.

49>Strengthen Chase

Passive skill

4

 

 

 

Passive skill. It is used to increase speed when Pursuit is activated.

50>Speed Acceleration

Passive skill

4

 

 

 

Passive skill. It is used to guarantee 70%, 80%, 90% and 100% chance to activate Full Speed and increase speed.

Land Battle Skills

 

 

 

 

 

1>Falchion Skill

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will result in an additional +5 attack and +5 defense.

2>Lightning Slash Enhancement

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will result in a 2% increase to damage dealt in the second strike for Lightning Slash.

3>Fury Slash Enhancement

Passive skill

1

 

 

 

Passive skill. It is used to yield 50% defense reduction when Fury Slash is activated

4>Power Slash Enhancement

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will result in 20% defense reduction when Power Slash is activated and 2.5% reduced Damage Reduction for targets hit.

5>Soul of Sabre Enhancement

Passive skill

1

 

 

 

Passive skill: It is used to increase damage reduction by 30 when Soul of Sabre is activate

6>Swordplay

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will add 2 points to accuracy, dodge rating and Parry for characters with an sword equipped

7>Enhanced Critical Stab

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will result in a 2% damage increase when Critical Stab is activated.

8>Enhanced Launch Stab

Passive skill

1

 

 

 

Passive skill. It is used to ensure no reduction in attack speed when Launch Stab is activated. Characters are not allowed to activate Launch Stab and Critical Stab at the same time

9>Enhanced Stab

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will reduce Stab's accuracy by 20% and yield 2.5 % reduced technique upon targets hit.

10>Enhanced Sword Dance

Passive skill

1

 

 

 

Passive skill. It is used to increase average damage dealt by Sword Dance and reduce dealt damage fluctuation.

11>Axe-playing

Passive skill

5

 

 

 

Passive skill. A one level increase in proficiency will result in one Damage Bonus point and one Damage Reduction point for characters to activate this skill with an axe equipped

12>Enhanced Block

Passive skill

5

 

 

 

Passive skills. A one level increase in proficiency will improve block success by 20%.

13>Enhanced Thunder Hack

Passive skill

5

 

 

 

Passive skills. A one level increase in proficiency will reduce the target's dodge rate by 20% when Thunder Hack is active upon the target and yield 2.5% reduction in target's Parry.

14>Enhanced Defensive Stance

Passive skill

1

 

 

 

Passive skills. It enables characters to move while Defensive Stance is activated

15>Enhanced Rage of God

Passive skill

1

 

 

 

Passive skills. It is used to increase damage dealt by Rage of God.

16>Gun Mastery

Passive skill

5

 

 

 

Passive Skill. A one level improvement increases critical strike by 1.

17>Enhanced Rapid Fire

Passive skill

1

 

 

 

Passive Skill. Increases damage caused by rapid fire skill.

18>Enhanced Wounding Shot

Passive skill

5

 

 

 

Passive Skill. Slows down a target for a longer time and increases lull rating by 1%.

19>Enhanced Sniping

Passive skill

5

 

 

 

Passive Skill. A one level improvement increases sniping attack by 5%.

20>Enhanced Kiss of Holy Gun

Passive skill

1

 

 

 

Passive Skill. Movement is allowed while using Kiss of Holy Gun

21>Focus

Active skill

3

100

3minutes

30seconds

Initiative Skill. Lasts for 30 seconds. Costs 100 SP each time. Cooldown: 3 minutes.Active Skill. Lasts for 30 seconds. Costs 100 SP each time. Cooldown: 3 minutes. A one level improvement increases hit rating and critical strike by 30 and 3 over 30 seconds.

22>Mind's Eye

Passive skill

3

 

 

 

Passive Skill. A one level improvement increases technique by 20.

23>Thunder and Lightening

Active skill

3

100

5minutes

30seconds

Initiative Skill. Costs 100 SP. Cooldown: 5 minutes. Decreases a target's physique,reaction and willpower by 20 and this state will last for 30 seconds.

24>Falchion Back Hit

Active skill

3

100

1minutes

instant

Initiative Skill. Costs 100 SP, cooldown: 1 minute. Can only be used after you are equipped with melee gear.   Lull a target and the target is not able to move but is able to attack for 5, 10, or 15 seconds.

25>Heart Impairing

Passive skill

3

 

 

 

Passive Skill. A one level improvement increases Heart Impairing rating by 5% and reduces healing by half within 5 seconds (including potion healing).

26>Prior Restriction

Active skill

3

100

6、4、2minutes

instant

Initiative Skill. Costs 100 SP and disables a target's ability to use any skills within 10 seconds.  Cooldown: 6,4,2 minutes.

27>Ancient Strike

Active skill

3

100

1minutes

instant

Initiative Skill. Costs 100 SP. Cooldown:1 minute. The targets should have full HP. Deals 1.5x or 2x normal damage to a target and increases Hatred by 2x, 4x, or 5x more than usual

28>Curse

Active skill

3

100

5、3、1minutes

instant

Initiative Skill. Costs 100 SP. Cooldown: 5, 3, or 1 minute(s). Forces monsters within 10 meters to attack a target that sneers for 5 seconds.

29>Revenge

Passive skill

3

 

 

 

Passive Skill. A one level improvement increases hatred by 40% and Max HP by 1000

30>Impertinence

Active skill

5

100

5、4、3、2、1minutes

20seconds

Initiative Skill. Costs 100 SP.Cooldown: 5, 4, 3, 2, or 1 minute. A one level improvement decreases defense and technique by 200 and 60 and increases attack by 60 over 20 seconds

31>Rage

Passive skill

3

 

 

 

Passive Skill. A one level improvement increases rage rating by 1% after a target is hit and damage bonus by 25.

32>Tornado Slash

Active skill

3

200

30seconds

instant

Initiative Skill.Area attack Costs 200 SP. Cooldown: 30 seconds. Can only be used after you are equipped with melee weapon. Deals 1x,1.5x,or 2x damage to each target within the range

33>Reform

Passive skill

3

 

 

 

Passive Skill. A one level improvement reduces Cooldown of Tornado Slash by 5 seconds

34>Combo Hit

Active skill

1

300

5minutes

20seconds

Initiative Skill.Costs 300 SP. Cooldown: 5 minutes. Can only be used after you are equipped with melee weapon. During the combo hit, every successful hit increases damage bonus by 3 over 20 seconds, but if 1 hit misses, the former accumulated damage bonus doesn't apply.

35>Swift

Passive skill

1

 

 

 

Passive Skill. During a combo hit, if a hit misses, you still have a 50% chance to continue the combo hit.

36>Haleness

Passive skill

5

 

 

 

Passive Skill,A one level improvement increases Max HP by 500.

37>Pray

Active skill

5

100

3minutes

30seconds

Initiative Skill. Costs 100 SP. Cooldown 3 minutes. Prays for you. A one level improvement increases Max HP by 300 and at the same time decreases attack by 5% over 30 seconds and shivers enemies within 10 meters.

38>Persistence

Active skill

3

200

10、6、3minutes

30seconds

Initiative Skill.Costs 200 SP  Cooldown:10, 6, or 3 minutes. Increases damage deduction by 30 and physique, reaction and willpower by 50 over 30 seconds. Can only be used when HP is less than 50%.

39>Morale

Active skill

1

300

10minutes

1minutes

Initiative Skill.Costs 300 SP. Cooldown: 10 minutes. Reduces your SP instead of HP while you are under attack over 1 minute. 1 SP for 2 HPs.

40>Courage

Passive skill

3

 

 

 

Passive Skill.Increases SP: HP exchange rate after using moral skill. Level 1:1 SP for 3 HPs, level 2:1 SP for 4 HPs, level 3: 1 SP for 5 HPs.

41>Longer Shot Range

Passive skill

5

 

 

 

Passive Skill. A one level improvement extends the shot range of guns by 1 meter.

42>Armor Knowledge

Passive skill

3

 

 

 

Passive Skill. Increases defense by 45%,60%,or 75%.

43>Rapid Run

Active skill

2

100

2minutes

20seconds

Initiative Skill. Costs 100 SP. Cooldown: 2 minutes. A one level improvement increases the movement speed from 1 to 20 seconds

44>Shock Shot

Active skill

5

200

2minutes

next hit

Initiative Skill.Costs 200 SP. Cooldown: 2 minutes. Has a chance to stun a target for over 10 seconds after you are equipped with a gun.

45>Disclosure

Active skill

1

100

60seconds

instant

Initiative Skill. Costs 100 SP. Cooldown: 1 minute. Banishes a land battle buff for a friend or enemy target.

46>Eagle Eye

Passive skill

5

 

 

 

Passive Skill. A one level improvement decreases cooldown by 10 seconds.

47>Intrepidness

Passive skill

3

 

 

 

Passive Skill. A one level improvement increases willpower, physique and reactions by 20

48>Blessing

Active skill

2

300

6、3minutes

10seconds

Initiative Skill. Costs 300 SP. Cooldown: 6 or 3 minutes. Immune to debuff over 10 seconds

49>Protection

Active skill

5

300

2minutes

instant

Initiative Skill. Costs 300 SP. Cooldown: 2 minutes. Imposes a protection effect on friend targets within 10 meters. The effect can resist 1000,2000,3000,4000,or 5000 damages

50>Puzzle

Active skill

3

100

10seconds

15minutes

Initiative Skill. Costs 100 SP. Cooldown: 10 seconds. Imposes a disguise effect on friend targets within 10 meters which can reduces hatred by 5% over 15 minutes. 

51>Chaotic Shot

Active skill

5

300

5minutes

30seconds

Initiative Skill. Costs 300 SP. Cooldown: 5 minutes. Can only be used after you are equipped with a gun. Reduces Max HP and healing effect by half, increases attack speed by 20% and critical strike by 2 over 30 seconds.

52>First Aid

Active skill

5

100

3seconds

15seconds

Active Skill. Costs 100 SP. Cooldown: 5 minutes. Decreases a target's physique,reaction and willpower by 20 and this state will last for 30 seconds.

53>Rapdi Healing

Active skill

5

100

5seconds

instant

Active Skill. Costs 100 SP, cooldown: 1 minute. Can only be used after you are equipped with melee gear.   Lull a target and the target is not able to move but is able to attack for 5, 10, or 15 seconds.

54>Group Healing

Active skill

5

200

10seconds

instant

Active Skill. Costs 300 SP. Cooldown: 10 seconds. Restores friend targets' HP instantly(within 10 meters.)

55>Medical Treatment Knowledge

Passive skill

5

 

 

 

Passive Skill. A one level improvement increases the effects of First Aid, Healing and Group Healing by 10%.

56>Revival

Active skill

1

300

15minutes

instant

Initiative Skill.Costs 300 SP. Cooldown: 15 minutes. Revives a dead player near you and the player will have 100 HP

57>Passion

Passive skill

5

 

 

 

Passive Skill. A one level improvement increases Max SP by 200.

58>Vigor

Active skill

3

100

10seconds

15minutes

Initiative Skill. Costs 100 SP. Cooldown: 10 seconds. A one level improvement increases friend targets' Max SP by 300 within 15 minutes.