|
Skill |
Skill Type |
Level |
SP |
CD |
Duration |
Skill Introduction |
|
1>Powder Knowledge |
Passive skill |
5 |
  |
  |
  |
Passive skills. Cannon Hit Accuracy will be increased by 2 with each level gained in skill proficiency. |
|
2>Trajectory Research |
Passive skill |
5 |
  |
  |
  |
Passive skills. Cannon firing-range will be added by 5 meters with each level gained in skill proficiency. |
|
3>Loading Training |
Passive skill |
5 |
  |
  |
  |
Passive skills. load duration will be shortened by 20% with each level gained in skill proficiency. |
|
4>Cannon Frame Improvement |
Passive skill |
3 |
  |
  |
  |
Passive skills. The range of firing angle will be increased by 3 with each level gained in skill proficiency. |
|
5>Salvo Technique |
Active skill |
1 |
100 |
3minutes |
30seconds |
Active skills. The SP cost is 100 for each cast with 3 min cooldown. Cannon Hit Accuracy will be improved by 10 in 30 sec. It can only be applied on offshore maps. |
|
6>Tossing Attack |
Active skill |
1 |
100 |
3minutes |
30seconds |
Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 25 meters increase in Firing Range will be achieved and will last for 30 sec. It can only be applied on offshore maps |
|
7> Fusillade |
Active skill |
1 |
100 |
3minutes |
30seconds |
Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 10% decrease in load duration will be achieved and will last for 30 sec. It can only be applied on offshore maps. |
|
8>Cannon Attack Technique |
Active skill |
5 |
100 |
3minutes |
30seconds |
Active skills. The SP cost goes up by 100 for each cast with 3 min cooldown. A 20% increase in your chance to inflict Sea Battle abnormality upon your opponents for 30 seconds with every level gain to your ship. You are allowed to activate it on offshore maps. |
|
9>Canister Ball Knowledge |
Passive skill |
5 |
  |
  |
  |
Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10% with improved Ignite and Chaos damage yielded after Canister Ball fired. |
|
10>Chain Canister Ball Knowledge |
Passive skill |
5 |
  |
  |
  |
Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10% with improved Damage Square Sail effect and Smog damage yielded after Chain Canister Ball fired |
|
11>Armour Piercing Ball Knowledge |
Passive skill |
5 |
  |
  |
  |
Passive skill. It will increase your chances of inflicting Sea Battle abnormality upon your opponents by 10% with improved Damage Rudder effect and Leak damage yielded after Armour Piercing Ball fired |
|
12>Reserving Cannon Hit |
Active skill |
2 |
300 |
10minutes |
next hit |
Active skill. It will cost 300 SP every time it is activated with 10 minutes of cooldown duration. It will help deal increasing cannon hit damage upon targets with 200% damage dealt at level 1 and 300% damage done at level 2. You are allowed to activated it on offshore maps. |
|
13>Splash Attack |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will yield a 3 meters increase to the cannon's bursting radius. |
|
14>Rapid Firing |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce CD duration for Potshot by 12 seconds |
|
15>Chaotic Shot |
Active skill |
5 |
200 |
2minutes |
20seconds |
Active skill. It will cost 200 SP every time it is activated with 2 minutes of cooldown duration. It will fire at up to 8 targets and deal 30%, 40%, 50%, 60% and 70% damage. You are allowed to activated it when you stop sailing. It will last 20 seconds and is only available on offshore maps |
|
16>Aim |
Passive skill |
1 |
  |
  |
  |
Passive skill. You are allowed to use Potshot in your movement with this skill activated |
|
17>Urgency Solution |
Active skill |
3 |
100 |
10seconds |
5seconds |
Active skill. It will cost 100 SP every time it is activated with 10 minutes of cooldown duration. It is used to help you remove Sea Battle abnormality. Ships at level 1 will be removed from Sea Battle abnormality within five seconds and one second reduction to remove Sea Battle abnormality will be enforced on ships with one level gain. Ships can only sail while it is being removed. You are allowed to activated it on offshore maps. |
|
18>Damage Control |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will increase your chance to handle Sea Battle abnormality by 20% |
|
19>Commander |
Active skill |
3 |
100 |
10seconds |
15minutes |
Active skill. It will cost 100 SP every time it is activated with 10 minutes of cooldown duration. This skill can be active on you and your teammates. A one level gain in proficiency will increase your chance to handle Sea Battle abnormality by 20% in 15 minutes. You are allowed to activate it on offshore maps. |
|
20>Emergency Room |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce Sailor Damage by 5%. |
|
21>Compound Sail |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce Ship Sail Damage by 5%. |
|
22>Additional Armor |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce Ship Hull Damage by 5%. |
|
23>Underwater Armor |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce ramming damage by 5% |
|
24>Tight Cabin |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will reduce mine explosion damage by 5% |
|
25>Raid |
Passive skill |
3 |
  |
  |
  |
Passive skill. A one level gain in proficiency will add an 10% increase to sailor's attack and accuracy in bayonet fights. |
|
26>Strong Defense |
Passive skill |
3 |
  |
  |
  |
Passive skill. A one level gain in proficiency will add an 10% increase to sailor's defense and dodge rate in bayonet fights. |
|
27>Iron Wall |
Active skill |
5 |
300 |
10minutes |
15seconds |
Active skill. It will cost 300 SP every time it is activated with 10 minutes of cooldown duration. A one level gain in proficiency will add 15 points to Ship Dodge Rating and yield a 15% reduction to damage dealt by mine explosion and ramming in 15 seconds. You are allowed to activate it on offshore maps |
|
28>Lengthen Pothook |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will increase Effective grappling distance by 5% |
|
29>Greek Fire |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will yield a 5% increased damage dealt by Greek Fire Thrower. |
|
30>Powerful Cast |
Active skill |
3 |
100 |
3minutes |
30seconds |
Active skill. It will cost 100 SP every time it is activated with 3 minutes of cooldown duration. A one level gain in proficiency will increase your Grappling chance by 10% and make you gain improved grappling distance in 30 seconds. You are allowed to activate it on offshore maps. |
|
31>Protection Net |
Active skill |
3 |
100 |
3minutes |
30seconds |
Active skill. It will cost 100 SP every time it is activated with 3 minutes of cooldown duration. A one level gain in proficiency will reduce your opponents' Grappling chance by 20% in 30 seconds. You are allowed to activate it on offshore maps |
|
32>Rapidly Lay Mines |
Passive skill |
3 |
  |
  |
  |
Passive skill. A one level gain in proficiency will yield one second reduction to minelaying interval. |
|
33>Enhanced Water Mines |
Passive skill |
3 |
  |
  |
  |
Passive skill. A one level gain in proficiency will yield a 50% increased damage dealt by mine explosion. |
|
34>Shock Wave |
Passive skill |
3 |
  |
  |
  |
Passive skill. It is used to increase Mine Explosion Radius by 10% at level 1, 30% at level 2 and 50% at level 3. |
|
35>Explosion Delay |
Active skill |
1 |
100 |
1minutes |
1minutes |
Active skill. It will cost 100 SP every time it is activated with one minute of cooldown duration. It is used to prolong Mine Explosion duration to 60 seconds and only available on offshore maps. |
|
36>Ramming |
Passive skill |
5 |
  |
  |
  |
Active skill. It will cost 100 SP every time it is activated with one minute of cooldown duration. It is used to prolong Mine Explosion duration to 60 seconds and only available on offshore maps. |
|
37>Dodge |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will add 2 points to your Ship Dodge Rating. |
|
38>Maneuverability |
Active skill |
1 |
100 |
3minutes |
30seconds |
Passive skill. A one level gain in proficiency will add 2 points to your Ship Dodge Rating. |
|
39>First-aid Master |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will increase the effects of Low-level Medic Kit, Secondary Medic Kit, High-level Medic Kit, Sailor First-aid Kit and High-level Sailor First-aid Kit by 20%. |
|
40>Repair Master |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level gain in proficiency will result in a 20% increase to the repairing effects of Low-level Repair Kit, Secondary Repair Kit, High-level Repair Kit, Ships Emergent Repair Tool and High-level Ship Emergent Repair Tool. |
|
41>Reinforcement |
Active skill |
3 |
100 |
10seconds |
instant |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can transfer sailors from your ship to your teammates' ships. Ships start with 2% sailor transfer at level 1 and one level increase will yield 1.5% sailor transfer gain. |
|
42>Repair |
Active skill |
3 |
100 |
10seconds |
instant |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It is used to pass Ship Sail Durability and Ship Hull Durability on to your teammates. Ships start with 2% durability transfer at level 1 and one level increase will yield 1.5% durability transfer gain |
|
43>Sacrifice |
Active skill |
1 |
300 |
10minutes |
20seconds |
Active skill. It will cost 300 SP every time it is activated with 10 seconds of cooldown duration. It is used to pass 5% Ship Hull Durability, Ship Sail Durability and Sailor Durability on to your teammates per second. When all these Durability are reduced to 1. The skill will not active on you. |
|
44>Strengthen Sailor |
Active skill |
5 |
100 |
10seconds |
15minutes |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Sailor Damage by 3% |
|
45>Strengthen Ship Sail |
Active skill |
5 |
100 |
10seconds |
15minutes |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Sail Damage by 3% |
|
46>Strengthen Ship Hull |
Active skill |
5 |
100 |
10seconds |
15minutes |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates. A one level proficiency gain will reduce Hull Damage by 3% |
|
47>Strengthen the Ship |
Active skill |
1 |
100 |
10seconds |
15minutes |
Active skill. It will cost 100 SP every time it is activated with 5 seconds of cooldown duration. It can be active on you and your teammates and yield a 5% sailor damage reduction, a 5% Sail Damage reduction and a 5% Sailor Damage reduction |
|
48>Strengthen Defense |
Passive skill |
5 |
  |
  |
  |
Passive skill. It is used to increase damage dealt by Cannon attack and reduce damage done on your ships. |
|
49>Strengthen Chase |
Passive skill |
4 |
  |
  |
  |
Passive skill. It is used to increase speed when Pursuit is activated. |
|
50>Speed Acceleration |
Passive skill |
4 |
  |
  |
  |
Passive skill. It is used to guarantee 70%, 80%, 90% and 100% chance to activate Full Speed and increase speed. |
|
Land Battle Skills |
  |
  |
  |
  |
  |
|
1>Falchion Skill |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will result in an additional +5 attack and +5 defense. |
|
2>Lightning Slash Enhancement |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will result in a 2% increase to damage dealt in the second strike for Lightning Slash. |
|
3>Fury Slash Enhancement |
Passive skill |
1 |
  |
  |
  |
Passive skill. It is used to yield 50% defense reduction when Fury Slash is activated |
|
4>Power Slash Enhancement |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will result in 20% defense reduction when Power Slash is activated and 2.5% reduced Damage Reduction for targets hit. |
|
5>Soul of Sabre Enhancement |
Passive skill |
1 |
  |
  |
  |
Passive skill: It is used to increase damage reduction by 30 when Soul of Sabre is activate |
|
6>Swordplay |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will add 2 points to accuracy, dodge rating and Parry for characters with an sword equipped |
|
7>Enhanced Critical Stab |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will result in a 2% damage increase when Critical Stab is activated. |
|
8>Enhanced Launch Stab |
Passive skill |
1 |
  |
  |
  |
Passive skill. It is used to ensure no reduction in attack speed when Launch Stab is activated. Characters are not allowed to activate Launch Stab and Critical Stab at the same time |
|
9>Enhanced Stab |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will reduce Stab's accuracy by 20% and yield 2.5 % reduced technique upon targets hit. |
|
10>Enhanced Sword Dance |
Passive skill |
1 |
  |
  |
  |
Passive skill. It is used to increase average damage dealt by Sword Dance and reduce dealt damage fluctuation. |
|
11>Axe-playing |
Passive skill |
5 |
  |
  |
  |
Passive skill. A one level increase in proficiency will result in one Damage Bonus point and one Damage Reduction point for characters to activate this skill with an axe equipped |
|
12>Enhanced Block |
Passive skill |
5 |
  |
  |
  |
Passive skills. A one level increase in proficiency will improve block success by 20%. |
|
13>Enhanced Thunder Hack |
Passive skill |
5 |
  |
  |
  |
Passive skills. A one level increase in proficiency will reduce the target's dodge rate by 20% when Thunder Hack is active upon the target and yield 2.5% reduction in target's Parry. |
|
14>Enhanced Defensive Stance |
Passive skill |
1 |
  |
  |
  |
Passive skills. It enables characters to move while Defensive Stance is activated |
|
15>Enhanced Rage of God |
Passive skill |
1 |
  |
  |
  |
Passive skills. It is used to increase damage dealt by Rage of God. |
|
16>Gun Mastery |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement increases critical strike by 1. |
|
17>Enhanced Rapid Fire |
Passive skill |
1 |
  |
  |
  |
Passive Skill. Increases damage caused by rapid fire skill. |
|
18>Enhanced Wounding Shot |
Passive skill |
5 |
  |
  |
  |
Passive Skill. Slows down a target for a longer time and increases lull rating by 1%. |
|
19>Enhanced Sniping |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement increases sniping attack by 5%. |
|
20>Enhanced Kiss of Holy Gun |
Passive skill |
1 |
  |
  |
  |
Passive Skill. Movement is allowed while using Kiss of Holy Gun |
|
21>Focus |
Active skill |
3 |
100 |
3minutes |
30seconds |
Initiative Skill. Lasts for 30 seconds. Costs 100 SP each time. Cooldown: 3 minutes.Active Skill. Lasts for 30 seconds. Costs 100 SP each time. Cooldown: 3 minutes. A one level improvement increases hit rating and critical strike by 30 and 3 over 30 seconds. |
|
22>Mind's Eye |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement increases technique by 20. |
|
23>Thunder and Lightening |
Active skill |
3 |
100 |
5minutes |
30seconds |
Initiative Skill. Costs 100 SP. Cooldown: 5 minutes. Decreases a target's physique,reaction and willpower by 20 and this state will last for 30 seconds. |
|
24>Falchion Back Hit |
Active skill |
3 |
100 |
1minutes |
instant |
Initiative Skill. Costs 100 SP, cooldown: 1 minute. Can only be used after you are equipped with melee gear. Lull a target and the target is not able to move but is able to attack for 5, 10, or 15 seconds. |
|
25>Heart Impairing |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement increases Heart Impairing rating by 5% and reduces healing by half within 5 seconds (including potion healing). |
|
26>Prior Restriction |
Active skill |
3 |
100 |
6ã€4ã€2minutes |
instant |
Initiative Skill. Costs 100 SP and disables a target's ability to use any skills within 10 seconds. Cooldown: 6,4,2 minutes. |
|
27>Ancient Strike |
Active skill |
3 |
100 |
1minutes |
instant |
Initiative Skill. Costs 100 SP. Cooldown:1 minute. The targets should have full HP. Deals 1.5x or 2x normal damage to a target and increases Hatred by 2x, 4x, or 5x more than usual |
|
28>Curse |
Active skill |
3 |
100 |
5ã€3ã€1minutes |
instant |
Initiative Skill. Costs 100 SP. Cooldown: 5, 3, or 1 minute(s). Forces monsters within 10 meters to attack a target that sneers for 5 seconds. |
|
29>Revenge |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement increases hatred by 40% and Max HP by 1000 |
|
30>Impertinence |
Active skill |
5 |
100 |
5ã€4ã€3ã€2ã€1minutes |
20seconds |
Initiative Skill. Costs 100 SP.Cooldown: 5, 4, 3, 2, or 1 minute. A one level improvement decreases defense and technique by 200 and 60 and increases attack by 60 over 20 seconds |
|
31>Rage |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement increases rage rating by 1% after a target is hit and damage bonus by 25. |
|
32>Tornado Slash |
Active skill |
3 |
200 |
30seconds |
instant |
Initiative Skill.Area attack Costs 200 SP. Cooldown: 30 seconds. Can only be used after you are equipped with melee weapon. Deals 1x,1.5x,or 2x damage to each target within the range |
|
33>Reform |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement reduces Cooldown of Tornado Slash by 5 seconds |
|
34>Combo Hit |
Active skill |
1 |
300 |
5minutes |
20seconds |
Initiative Skill.Costs 300 SP. Cooldown: 5 minutes. Can only be used after you are equipped with melee weapon. During the combo hit, every successful hit increases damage bonus by 3 over 20 seconds, but if 1 hit misses, the former accumulated damage bonus doesn't apply. |
|
35>Swift |
Passive skill |
1 |
  |
  |
  |
Passive Skill. During a combo hit, if a hit misses, you still have a 50% chance to continue the combo hit. |
|
36>Haleness |
Passive skill |
5 |
  |
  |
  |
Passive Skill,A one level improvement increases Max HP by 500. |
|
37>Pray |
Active skill |
5 |
100 |
3minutes |
30seconds |
Initiative Skill. Costs 100 SP. Cooldown 3 minutes. Prays for you. A one level improvement increases Max HP by 300 and at the same time decreases attack by 5% over 30 seconds and shivers enemies within 10 meters. |
|
38>Persistence |
Active skill |
3 |
200 |
10ã€6ã€3minutes |
30seconds |
Initiative Skill.Costs 200 SP Cooldown:10, 6, or 3 minutes. Increases damage deduction by 30 and physique, reaction and willpower by 50 over 30 seconds. Can only be used when HP is less than 50%. |
|
39>Morale |
Active skill |
1 |
300 |
10minutes |
1minutes |
Initiative Skill.Costs 300 SP. Cooldown: 10 minutes. Reduces your SP instead of HP while you are under attack over 1 minute. 1 SP for 2 HPs. |
|
40>Courage |
Passive skill |
3 |
  |
  |
  |
Passive Skill.Increases SP: HP exchange rate after using moral skill. Level 1:1 SP for 3 HPs, level 2:1 SP for 4 HPs, level 3: 1 SP for 5 HPs. |
|
41>Longer Shot Range |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement extends the shot range of guns by 1 meter. |
|
42>Armor Knowledge |
Passive skill |
3 |
  |
  |
  |
Passive Skill. Increases defense by 45%,60%,or 75%. |
|
43>Rapid Run |
Active skill |
2 |
100 |
2minutes |
20seconds |
Initiative Skill. Costs 100 SP. Cooldown: 2 minutes. A one level improvement increases the movement speed from 1 to 20 seconds |
|
44>Shock Shot |
Active skill |
5 |
200 |
2minutes |
next hit |
Initiative Skill.Costs 200 SP. Cooldown: 2 minutes. Has a chance to stun a target for over 10 seconds after you are equipped with a gun. |
|
45>Disclosure |
Active skill |
1 |
100 |
60seconds |
instant |
Initiative Skill. Costs 100 SP. Cooldown: 1 minute. Banishes a land battle buff for a friend or enemy target. |
|
46>Eagle Eye |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement decreases cooldown by 10 seconds. |
|
47>Intrepidness |
Passive skill |
3 |
  |
  |
  |
Passive Skill. A one level improvement increases willpower, physique and reactions by 20 |
|
48>Blessing |
Active skill |
2 |
300 |
6ã€3minutes |
10seconds |
Initiative Skill. Costs 300 SP. Cooldown: 6 or 3 minutes. Immune to debuff over 10 seconds |
|
49>Protection |
Active skill |
5 |
300 |
2minutes |
instant |
Initiative Skill. Costs 300 SP. Cooldown: 2 minutes. Imposes a protection effect on friend targets within 10 meters. The effect can resist 1000,2000,3000,4000,or 5000 damages |
|
50>Puzzle |
Active skill |
3 |
100 |
10seconds |
15minutes |
Initiative Skill. Costs 100 SP. Cooldown: 10 seconds. Imposes a disguise effect on friend targets within 10 meters which can reduces hatred by 5% over 15 minutes. |
|
51>Chaotic Shot |
Active skill |
5 |
300 |
5minutes |
30seconds |
Initiative Skill. Costs 300 SP. Cooldown: 5 minutes. Can only be used after you are equipped with a gun. Reduces Max HP and healing effect by half, increases attack speed by 20% and critical strike by 2 over 30 seconds. |
|
52>First Aid |
Active skill |
5 |
100 |
3seconds |
15seconds |
Active Skill. Costs 100 SP. Cooldown: 5 minutes. Decreases a target's physique,reaction and willpower by 20 and this state will last for 30 seconds. |
|
53>Rapdi Healing |
Active skill |
5 |
100 |
5seconds |
instant |
Active Skill. Costs 100 SP, cooldown: 1 minute. Can only be used after you are equipped with melee gear. Lull a target and the target is not able to move but is able to attack for 5, 10, or 15 seconds. |
|
54>Group Healing |
Active skill |
5 |
200 |
10seconds |
instant |
Active Skill. Costs 300 SP. Cooldown: 10 seconds. Restores friend targets' HP instantly(within 10 meters.) |
|
55>Medical Treatment Knowledge |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement increases the effects of First Aid, Healing and Group Healing by 10%. |
|
56>Revival |
Active skill |
1 |
300 |
15minutes |
instant |
Initiative Skill.Costs 300 SP. Cooldown: 15 minutes. Revives a dead player near you and the player will have 100 HP |
|
57>Passion |
Passive skill |
5 |
  |
  |
  |
Passive Skill. A one level improvement increases Max SP by 200. |
|
58>Vigor |
Active skill |
3 |
100 |
10seconds |
15minutes |
Initiative Skill. Costs 100 SP. Cooldown: 10 seconds. A one level improvement increases friend targets' Max SP by 300 within 15 minutes. |