Develop Directions
The table below shows the directions in which a port can develop.
|
Develop Direction |
Science Technology |
The Upper Limit |
Required Talent |
Required Points |
1 Talent Point |
2Talent Points |
3Talent Points |
4Talent Points |
|
Industry Direction |
Map Invention |
4 |
None |
  |
Gain the right to sell level 1 to 3 items from Prop Merchant |
Gain the right to sell level 4 to 6 items from Prop Merchant |
Gain the right to sell level 7 to 9 items from Prop Merchant |
Gain the right to sell level 10 to 12 items from Prop Merchant |
|
Advance Research |
1 |
Map Invention |
1 |
Gain the right to develop specialization equipment. |
  |
  |
  | |
|
Gun Research |
1 |
Advance Research |
1 |
Gain the right to make weapons from Weaponsmith |
  |
  |
  | |
|
Poleax Research |
1 |
Advance Research |
1 |
Gain the right to make weapons from Weaponsmith |
  |
  |
  | |
|
Long Sword Research |
1 |
Advance Research |
1 |
Gain the right to make weapons from Weaponsmith |
  |
  |
  | |
|
Broadsword Research |
1 |
Advance Research |
1 |
Gain the right to make weapons from Weaponsmith |
  |
  |
  | |
|
Helmet Design |
1 |
Advance Research |
1 |
Gain the right to make clothes from Tailor |
  |
  |
  | |
|
Chest Badge Design |
1 |
Advance Research |
1 |
Gain the right to make jewelry from Jewelry Trader |
  |
  |
  | |
|
Neck Badge Design |
1 |
Advance Research |
1 |
Gain the right to make jewelry from Jewelry Trader |
  |
  |
  | |
|
Ring Design |
1 |
Advance Research |
1 |
Gain the right to make jewelry from Jewelry Trader |
  |
  |
  | |
|
Fashion Design |
1 |
Advance Research |
1 |
Gain the right to make clothes from Tailor |
  |
  |
  | |
|
Pet Selling |
1 |
Advance Research |
1 |
Gain the right to make items from Prop Merchant |
  |
  |
  |
|
Develop Direction |
Science Technology |
The Upper Limit |
Required Talents |
Required Points |
1 Talent Point |
2Talent Points |
3Talent Points |
4Talent Points |
5Talent Points |
|
Trade Direction |
Trade Open |
1 |
None |
  |
The Trader can sell special local product. |
  |
  |
  |
  |
|
Supply of Goods |
5 |
Trade Open |
1 |
The trader has gained the right to purchase level 2 special local products. |
The trader has gained the right to purchase level 9 special local products. |
The trader has gained the right to purchase level 10 special local products. |
The trader has gained the right to purchase level 11 special local products. |
The trader has gained the right to purchase level 12 special local products. | |
|
Reduce Tax |
2 |
Supply of Goods |
3 |
A member of the guild can enjoy a 3% discount of the import price in this port. (only Special Local Product s) |
A member of the guild can enjoy a 6% discount of the import price in this port. (only Special Local Product s) |
  |
  |
  | |
|
More Profit |
2 |
Trade Open |
1 |
A member of the guild can enjoy 2% increased profits in this port. (only Special Local Products ) |
A member of the guild can enjoy 4% increased profits in this port. (only Special Local Products ) |
  |
  |
  | |
|
Financing |
2 |
More Profits |
2 |
A member of the guild will devote 1% of the money that is spent on the purchase to guild fund in this port. |
A member of the guild will devote 3% of the money that is spent on the purchase to guild fund in this port. |
  |
  |
  |
|
Develop Direction |
Science Technology |
The Upper Limit |
Required Talents |
Required Points |
1Talent Point |
2Talent Points |
3 Talent Points |
4 Talent Points |
5 Talent Points |
|
Collection Direction |
Mine Market |
5 |
None |
  |
Hacienda Owner gains the right to create |
Hacienda Owner gains the right to create |
Hacienda Owner gains the right to create |
Hacienda Owner gains the right to create |
Hacienda Owner gains the right to create |
|
Timber Market |
5 |
None |
  |
Hacienda Owner gains the right to create Norland Timber |
Hacienda Owner gains the right to create Marrowy Timber |
Hacienda Owner gains the right to create Windy Softwood |
Hacienda Owner gains the right to create Secret Forest Round Timber |
Hacienda Owner gains the right to create Dutch Angle Timber | |
|
Treasure Market |
5 |
None |
  |
Hacienda Owner gains the right to create Phosophor Crystal |
Hacienda Owner gains the right to create Colorful Crystal |
Hacienda Owner gains the right to create Energetic Diamond |
Hacienda Owner gains the right to create Feculent Diamond |
Hacienda Owner gains the right to create Heart of the Ocean | |
|
Farming Market |
5 |
None |
  |
Hacienda Owner gains the right to create Purple Lotus Flower |
Hacienda Owner gains the right to create Celestial Grass |
Hacienda Owner gains the right to create Healing Grass |
Hacienda Owner gains the right to create Red Kendyr |
Hacienda Owner gains the right to create Tuckahoe |
|
Develop Direction |
Science Technology |
The Upper Limit |
Required Talents |
Required Points |
1Talent Points |
2Talent Points |
3Talent Points |
4Talent Point |
|
Military Direction |
Cannon Research |
1 |
Military Research |
4 |
Blacksmith gains the right to make level 12 Cannon |
  |
 s |
  |
|
Cannonball Expert |
4 |
Cannon Research |
1 |
Shipyard Boss gains the right to sell level 1 to 3 cannonballs |
Shipyard Boss gains the right to sell level 4 to 6 cannonballs |
Shipyard Boss gains the right to sell level 7 to 9 cannonballs |
Shipyard Boss gains the right to sell level 10 to 12 cannonballs | |
|
Flagship Research |
1 |
None |
  |
Shipyard Boss gains the right to rebuild ships. |
  |
  |
  | |
|
Gunboat |
1 |
Flagship Research |
1 |
Shipyard Boss gains the right to rebuild Level 11 Gunboats. |
  |
  |
  | |
|
Merchant Ship Research |
1 |
Flagship Research |
1 |
Shipyard Boss gains the right to rebuild Level 11 Merchant Ships. |
  |
  |
  | |
|
Carvel Research |
1 |
Flagship Research |
1 |
Shipyard Boss gains the right to rebuild Level 11 powerboats. |
  |
  |
  | |
|
Military Research |
4 |
None |
  |
Shipyard Boss gains the right to sell level 1 to 3 boat equipment. |
Shipyard Boss gains the right to sell level 4 to 6 boat equipment. |
Shipyard Boss gains the right to sell level 7 to 9 boat equipment. |
Shipyard Boss gains the right to sell level 10 to 12 boat equipment. | |
|
Ram Research |
1 |
Military Research |
1 |
Shipyard Boss gains the right to build boats. |
  |
  |
  | |
|
Grappling Research |
1 |
Military Research |
1 |
Shipyard Boss gains the right to build boats. |
  |
  |
  | |
|
Consumable Items Research |
1 |
Military Research |
1 |
Shipyard Boss gains the right to build boats. |
  |
  |
  | |
|
Armor Research |
1 |
Military Research |
1 |
Shipyard Boss gains the right to build boats. |
  |
  |
|








