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Leveling Rules

Leveling Rules

How can a Guild Built City level up?

After reaching the required leveling index, each guild member can find the [Construction Minister] and pay the appointed leveling fund and provide the required leveling materials to meet the requirements. When the guild meets the leveling material requirements, the Leader or Vice Leader can level up the port. The port will obtain one [Development Point] after each level. Meanwhile, there is a Cooling Time before the next leveling.

 

Leveling Rules:

1. Meet the development index requirements.

2. Meet the leveling requirements.

3. Requires a Cooling Time before leveling again.

4. Only the Leader or Vice Leader can level up the port.

5. The port can be leveled up when the Residual Leveling Time is 0.

(The system will give a prompt to the guild leaders about the residual leveling time before the next leveling.)

 

Residual Leveling Time:

Ruined Colonial Isle to Level 1 port: Half an hour = 30 minutes

Level 1 port to Level 2 port: two hours = 120 minutes

Level 2 port to Level 3 port: 8 hours = 480 minutes

Level 3 port to Level 4 port: 72 hours = 4,320 minutes

Level 4 port to Level 5 port: 90 hours = 5,400 minutes

Level 5 port to Level 6 port: 120 hours = 7,200 minutes

Level 6 port to Level 7 port: 150 hours = 9,000 minutes

Level 7 port to Level 8 port: 160 hours = 9,600 minutes

Level 8 port to Level 9 port: 170 hours = 10,200 minutes

Level 9 port to Level 10 port: 180 hours = 10,800 minutes

 

Leveling Index:

Development Style

Port Level

Industry Index

Commerce Index

Collection Index

Military Affairs Index

Industry

0

10

2

2

2

 

1

44

11

11

11

 

2

184

46

46

46

 

3

748

187

187

187

 

4

3,008

752

752

752

 

5

12,052

3,013

3,013

3,013

 

6

38,232

9,058

9,058

9,058

 

7

52,150

13,038

13,038

13,038

 

8

57,175

14,294

14,294

14,294

 

9

61,749

15,437

15,437

15,437

 

10

77,186

19,296

19,296

19,296

Commerce

0

2

10

2

2

 

1

11

44

11

11

 

2

46

184

46

46

 

3

187

748

187

187

 

4

752

3008

752

752

 

5

3,013

12,052

3,013

3,013

 

6

9,058

38,232

9,058

9,058

 

7

13,038

52,150

13,038

13,038

 

8

14,294

57,175

14,294

14,294

 

9

15,437

61,749

15,437

15,437

 

10

19,296

77,186

19,296

19,296

Collection

0

2

2

10

2

 

1

11

11

44

11

 

2

46

46

184

46

 

3

187

187

748

187

 

4

752

752

3008

752

 

5

3,013

3,013

12,052

3,013

 

6

9,058

9,058

38,232

9,058

 

7

13,038

13,038

52,150

13,038

 

8

14,294

14,294

57,175

14,294

 

9

15,437

15,437

61,749

15,437

 

10

19,296

19,296

77,186

19,296

Military Affairs

0

2

2

2

10

 

1

11

11

11

44

 

2

46

46

46

184

 

3

187

187

187

748

 

4

752

752

752

3008

 

5

3,013

3,013

3,013

12,052

 

6

9,058

9,058

9,058

38,232

 

7

13,038

13,038

13,038

52,150

 

8

14,294

14,294

14,294

57,175

 

9

15,437

15,437

15,437

61,749

 

10

19,296

19,296

19,296

77,186

 

Leveling Conditions:

1. Ruined Colonial Isle

2. Level 1 port: 2,000,000 guild funds, level 1, level 2 and level 3 timber, 100 each, level 1, level 2 and level 3 ore, 100 each, Sapphire, Olivine and Obsidian, 10 each.

3. Level 2 port: 4,000,000 guild funds, level 2, level 3 and level 4 timber, 200 each, level 2, level 3 and level 4 ore, 200 each, Sapphire, Olivine and Obsidian, 20 each, and 10 Truesilver Ore.

4. Level 3 port: 8,000,000 guild funds, level 3, level 4 and level 5 timber, 300 each, level 3, level 4 and level 5 Ore, 300 each, Sapphire, Olivine and Obsidian, 30 each, and 15 Sesilver Ore.

5. Level 4 port: 16,000,000 guild funds, level 4, level 5 and level 6 timber, 400 each, level 4, level 5 and level 6 Ore, 400 each, level 6 Cold Ingots and level 6 Eaglewood complexes, 50 each, Sapphire, Olivine and Obsidian, 40 each, and 20 Sesilver Ore.

6. Level 5 port: 32,000,000 guild funds, level 5, level 6 and level 7 timber, 500 each, level 5, level 6 and level 7 Ore, 500 each, level 7 Cold Ingots and level 7 Eaglewood complexes, 100 each, Sapphire, Olivine and Obsidian, 50 each, and 25 Musilver Ore.

7. Level 6 port: 64,000,000 guild funds, level 6, level 7 and level 8 timber, 600 each, level 6, level 7 and level 8 Ore, 600 each, level 8 Cold Ingots and level 8 Eaglewood complexes, 150 each, Sapphire, Olivine and Obsidian, 60 each, and 30 Musilver Ore.

8. Level 7 port: 128,000,000 guild funds, level 7, level 8 and level 9 timber, 700 each, level 7, level 8 and level 9 Ore, 700 each, level 9 Cold Ingots and level 9 Eaglewood complexes, 200 each, Sapphire, Olivine and Obsidian, 70 each, and 35 Platinogold Ore.

9. Level 8 port: 256,000,000 guild funds, level 8 level 9 and level 10 timber, 800 each, level 8, level 9 and level 10 Ore, 800 each, level 10 Cold Ingots and level 10 Eaglewood complexes, 250 each, Sapphire, Olivine and Obsidian, 80 each, and 40 Platinogold Ore.

10. Level 9 port: 512,000,000 guild funds, level 9 level 10 and level 11 timber, 900 each, level 9, level 10 and level 11 Ore, 900 each, level 11 Cold Ingots and level 11 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 90 each, and 45 Titaniumgold Ore.

11. Level 10 port: 1,024,000,000 guild funds, level 10 level 11 and level 12 timber, 1,000 each, level 10, level 11 and level 12 Ore, 1,000 each, level 12 Cold Ingots and level 12 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 100 each, and 50 Titaniumgold Ore.