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Siege War Introduction

Siege War

Introduction to Siege War
After years of management in Voyage Century, guilds all over the world grew stronger and stronger. Some guilds even exceeded the king’s power so that the king became a puppet and didn’t have the ability to protect his country. How to solve this problem?
The king decided to entrust some big guilds in Voyage Century to control and protect his city. On the surface, the king transfer some part of right to the big guilds, in fact, the real intention is to weaken the strength of guilds. He will hold Siege War once a week and choose the strongest guild from all over the world to control the city. To the big guild in Voyage Century, this is a great opportunity for them. They can control the city and obtain important military materials from the country. So, no matter what the real intention is, Siege War is crucial to the development of guilds.  
The kings of other countries also realize the cabal and follow. Thus, an age of cabal, opportunity and chaos befalls.   
1.       Apply for Siege War Permission

1.1 Requirement:
1) Applicant: the leader of the level 5 guild.
2) The guild hasn’t run for a Siege War in other ports.
3) The guild that dominates the port can’t participate in the Election in this city.
4) The relationship between the attacker and defender should be in opposition.

1.2 Procedure:
1) Click the NPC civil minister, you will see an option: Run for a Territory Contest.
2) Click the option and an Territory Management Interface will appear in the NPC dialogue menu. You can see the ranking of the contest and click Run button.
3) Only the Guild Fund can be used for Election. The lower limit of the investment is 10000, and the upper limit of the Fund for Election is 2000 million.
4) Success in the Election: When the Election Term finishes, the first guild on the Fund Ranking will obtain the opportunity to take part in the Siege War. The victorious Guild leader can redeem the Command Flag of the Battle Depot ship.
5) Fail in the Election: When the Election Term finishes, the failed guild leader can withdraw the investment, and the civil minister will give back all his silver coins.
 
2.       Introduction of each phase in the Siege War
2.1 The Siege War can be carried on in following cities: Athens, Barcelona, London, Oslo, Madeira, Cape Town, Aden, Malacca, Zhigu, Seoul and Nagasaki.
2.2 Election Period: it is the time that all players make investment to the Siege War qualification; one Election Period is from the ending of last battle to the beginning of this time.

2.3 Preparing Period: During the time, the Leader of the attacker can get the commanding flag of the Battle Depot ship, choose and ascertain the position of the Battle Depot ship on the public sea to replenish. If the attacker did not place it in the correct position within the Preparing Period, they failed in this battle. After correct placement, the rest preparing time will be counted directly into the reconnoitering Period.

2.4 Reconnoitering Period: During this period of time, all the players can see the position of the battle depot ship on the sea. The battle depot ship is in a camouflaged state. The attacker can enter it directly for replenishing while other players can only see the camouflaged, which is similar to the background of the public sea. Different camouflaged commanding flag will have different camouflaged model. Other players cannot click it and enter. 
2.5 Battling Period: The attacker will win by entering the offing port to attack the defenders’ main emplacement or attacking the defenders’ command flag on the land, while the defenders will win by resisting for 3 hours or attacking the battle depot ship straightly. During this period, all the participants cannot leave the guild and new members cannot join the guild when it is in battle, either. The participant guild cannot change the relationship with other guilds.

2.6 System notice: During the preparing period, it will remind all the members the start time of the battle. If the leader of the attacker hasn’t finished setting the battle depot ship, the system will remind the leader the deadline of setting (the starting time of the reconnoitering).

1) When the rest time is over 2 hours, one notice per hour; when the rest time is half an hour to 2 hours, one notice per half an hour; when the rest time is 10 minutes to half an hour, one notice per 5 minutes; when the rest time is 1 minute to 10 minutes, one notice per minute; when the rest time is within 1 minute, one notice per second.
2) Siege War ends, entering the preparing period.
3) X hours X minutes left before the Siege War
4) X hours X minutes left for setting the Battle Depot Ship.
5) Siege War starts
6) X hours X minutes left for Siege War
7) Siege War ends
8) Winner: XXX
2.7   Default parameter
1). At present, the Siege War can be carried on in only one cities: Athens.
2). Start time: 0:00 EST, Tuesday, Jan.30th
3). Election Period: from 0:00 EST, Tuesday, Jan.30th to 0:00 EST of Friday, Feb.2nd.
4). Preparing Period: from 00:01 to 18:00 of Saturday, Feb.3rd .
5). Reconnoitering Period: form 18:01 to 19:00 of Saturday, Feb.3rd .
6). Battling Period: from 19:01 to 21:00 of Saturday, Feb.3rd .
 
3. Federation Rules and Procedure
3.1 During the preparing and reconnoitering period, the leader of participant guild can invite players in other guilds to join the battle.

3.2 Only non-hostile members can be invited to the battle, but the players could not be invited if they have been invited.

3.3 The upper limit of the invited member is 100.

3.4 You can look over the all name lists of the confederative players by clicking the checking button, than the name will be showed in the chatting column.

3.5 Non-guild players who gain the right of joining the battle are equal to the guild members in the Siege War.

4 Fighting Rules

4.1. Battlefield rules

1) Offing battle rule
a. Using city offing scene
b. Before the battle, functions are the same as before that all the players can freely come in and out of the ports, but main emplacements cannot be grappled.
c. When the battle begins, participant players can see each other when entering the battlefield and freely PK.
d. When the battle begins, non-battling-players cannot see each other. They can watch the battle but cannot be seen by the participants or attack the participants.
e. When the battle begins, the emplacement will fire the attacking party automatically, but cannot attack any other non-battling-players (including red name players).
f. When the battle begins, the attacking party cannot come into the ports or leave the ports at any moment. They should sail out to the safe region and leave the offing.
g. When the battle begins, the defenders cannot sail out of the port or leave the port at any moment. They should click the port button to leave the offing.
h. When the battle begins, non-battling-players can come into the port or leave the offing freely.
 i. When the battle ends, if the attacker win, the offing members will turn to the offing scene automatically. If fails, all of them will turn to the High Sea.
j. When the battle ends, all the functions will return to normal. Emplacements will be renewed and its Durability will entirely recover.

2) Land battle rule:
a. Only the battling players can enter into this bank scene.
b. The defenders can enter the scene directly from the docker and present to the gate of top defendant artillery in the emplacement.
c. If the attacking party wants to leave this scene, they should click the lifeboat in the beach and return to the offing.
d. The defendant players can also click the lifeboat to leave and return to the offing. They can click the top gate to leave as well and return to the port.
e. In the normal non-battling time, the guild members occupied the ports can freely come in and out to view the scenery but cannot PK.
3) Depot ship battlefield rule:
a. Only battling players can enter into the depot ship.
b. The attacking players can enter the depot ship at any time to replenish and they can revive themselves in it when they die,
c. Defenders should detect the depot ship on the High Sea before entering it. The detecting rate and depot ship level depends on the detecting tools.
d. In the depot ship, the provision NPC will be placed on the poop. The commanding flag of attacker will be set in the fore. The defenders who enter it will all present to the center of the ship.
e. The attackers can click the NPC as well as the cord on one side of the center to leave the ship.
f. The defendant players can click the cord on one side of the center to leave the ship.

4.2 Battle depot ship setting

1) The way to build a Depot ship: Depot ship will be used on the High seas. If the leader has got the permission of attacking the city, they could make the depot ship on the High Seas and meanwhile seizure the tools used for the depot ship.
2) Camouflaged setting: different camouflaged tools of the depot ship will create different camouflaged depot ship on the High Seas (derelict, islet, reef, iceberg, and floater). In this time, the camouflaged object has no name and looks the same with the background object. Players can only use their memory to detect whether it is depot ship or not.
3) During the reconnoiter time of the depot ship, all the members of the attacking party can enter it but others cannot. They can only get the system notice, but anybody can see the camouflaged model.
4) During the battling time, any players can enter the depot ship. The defenders can switch into it directly to destroy the commanding flag, while others can only get the system notice and anybody can see the camouflaged model.

4.3 Commanding flag setting:

1) The commanding flag is similar to a man of straw with high Durability. Common attack will make damage to it without fighting back.
2) The emplacement commanding flag can only be attacked by the attackers, while the depot ship commanding flag can only be attacked by the defendant party.
3) Using special weapon will make enhancive damage to the commanding flag but cannot make great destroy to other players while get great destroy from them.

4.4 Renascence Setting

1) The defenders and their federation will revive in the port no matter where and when they die.
2) The attackers and their federation will revive in the Depot ship no matter where and when they die.
3) When die, the battling players will revive after a period of time as a punishment.

4.5 Battle procedure:

1) The attacking party
a. Entering the city offing and attack the defendant party;
b. Using long-distance fire fighting to destroy the defendant main emplacement. Entirely fighting to pull down the emplacement will win in the battle
c. Grappling the main emplacement to enter the beach and destroy the commanding flag on the top of the emplacement will win in the battle.
e. Who being killed by the defendant player can revival in the ship and get replenishment from the NPC.
d. When time expires, if the attacking party do not destroy the emplacement or the commanding flag, they will fail in the battle.
2) The defendant party
a. Entering the city offing to attack the attacking party;
b. Defend the emplacement to the last and attack the attacking party. If the emplacement is destroyed, they will fail in the battle.
c. Defend the commanding flag to the last and attack the attacking party. If the emplacement is destroyed, they will fail in the battle.
d. Entering into the High Seas to find the battle depot ship of attacking party.
e. Finding out the depot ship of attacking party and enter the ship.
f. Come up against the recovery power of the attacking party and destroy their commanding flag to get the win.
g. Who being killed by the attacking players can revive inside the city and get replenishment in the port.
h. When time expires, if the emplacement or commanding flag of defendant party was not destroyed, they will win in the battle.

4.6 Victory or defeat

1) The defendant party wins, the attacking party fails
a. The defendant party finds out the depot ship of the attacking party and destroys their commanding flag.
b. Before counting down time of the battle, the attacking party hasn’t destroyed the emplacement or the commanding flag.
c. During the battle preparing time, the commanding flag was not put in correct position.
2) The attacking party wins, the defendant party fails
a. The attacking players destroy the main emplacement of the defendant party in the offing;
b. The attacking players destroy the commanding flag;
 
5. Reward:

5.1The guild that occupies the port will have the right to place a statue of the leader in the city.

1) The statue has to be placed on a pedestal on the walking area. There should be no other objects within a radius of 5 meters, such as doors or NPC.
2) Click the statue to view the leader’s message and the time when the guild occupied the city.

5.2 All the members of the regnant guild will obtain a special symbol.

1) There will be a special icon and visional effect on the head of the character.
2) If all the ports were seized by other guilds, the guild’s special title will be deleted automatically.

5.3 The name of the regnant guild will be displayed on the city’s information.
The door of the city will display” (symbol of the guild) regnant guild: XXXXX”

5.4 The development of the Mercantile Value of the city.

1) Increase the Mercantile Value
2) Mercantile Value influences the amount and variety of the special items that the guild can buy in the city.
3) Ways to increase the Mercantile value:
i. Invest silver coins to increase the Mercantile value. Investment is open to any player.
ii. The members of the regnant guild accomplish the Civicism Task.
4) Invest the city in the civil minister.
5) Similar with Guild Task, the Civicism Task will be accepted and submitted in the civil minister.

5.5. All the members of the regnant guild will take the privilege in the city.

1) Guild members can buy special items from the NPC, which has a limit in times for use.
a. The players who are not in the regnant guild can view the item but cannot buy it.
b. According to one’s status in the guild, there is a limit in the variety of special items that he can buy.
c. According to the Mercantile Value, there is a limit in the amount and variety of the special items that the guild members can buy.
d. The players in the regnant guild have the right to expel other players and change the PK rules of the city.
5.6 The guild that occupies the ports takes the tax income of the city.
1) 1 of the silver coins that each player spends on purchasing the articles from the city will belong to the regnant guild.
2) All the tax income will become the regnant guild fund automatically, and individual cannot use it.
3) The tax income that regnant can obtain will be calculated once an hour and all the members will see the guild information.
5.7Except for the tax income and statue setting, all the members of the regnant guild also take some special privilege in the city to buy advanced items and equipments, which will make them become stronger and stronger.The reference on the rewards for siege war has been pack up for you so that you will know better what priority you enjoyed as a winner. Click here for the detailed reference.