Skill Adjustment
Talent Adjustments
1) Royal Military Officer
- Canister Ball Knowledge:
Chaos: Damages 3 sailors (increased from 2) and kills 2 sailor (increased from 1) every second. Lasts 30s.
Burning: Damages ship’s hull durability by 100 (increased from 50), Sail durability by 100 (increased from 50), 2 sailors (increased from 1), and kills 1 sailor every second. Lasts 30s.
- Armor Piercing Ball Knowledge:
Leak: Damages ship’s hull durability by 250 (increased from 100) every second. Lasts 30s.
- Reserving Cannon Hit
Cooldown reduced to 90s (from 7 mins).
2) Guardian
- Iron Wall:
Cooldown reduced to 3 mins (from 10 mins).
Skill Effect Changes:
1 Point: Increases Ship Dodge Rating by 10, Ramming Defense by 10, and Sailor Defense by 0.01.
2 Points: Increases Ship Dodge Rating by 20, Ramming Defense by 20, and Sailor Defense by 0.02.
3 Points: Increases Ship Dodge Rating by 30, Ramming Defense by 30, and Sailor Defense by 0.03.
4 Points: Increases Ship Dodge Rating by 40, Ramming Defense by 40, and Sailor Defense by 0.04.
5 Points: Increases Ship Dodge Rating by 50, Ramming Defense by 50, and Sailor Defense by 0.05.
- Removed talent: Greek Fire.
- Added new talent: Fortify
Prerequisite: Lv. 5 Powerful Cast
Max Lv.: 3
Type: Passive
Description: Increases ship’s attributes after successful grapple.
1 Point: Increases Rudder Defense by 1,000 and HP by 50,000.
2 Points: Increases Rudder Defense by 1,500 and HP by 100,000.
3 Points: Increases Rudder Defense by 2,500 and HP by 150,000.
3) Caribbean pirates
- Adjusted talent UI.
4) Armed Businessmen
- Removed talent: Strengthen Sail.
- Rebalanced Additional Armor:
Skill Effect Changes:
1 Point: Reduces Hull damage taken by 5% and Sail damage taken by 3%.
2 Points: Reduces Hull damage taken by 10% and Sail damage taken by 6%.
3 Points: Reduces Hull damage taken by 15% and Sail damage taken by 9%.
4 Points: Reduces Hull damage taken by 20% and Sail damage taken by 12%.
5 Points: Reduces Hull damage taken by 25% and Sail damage taken by 15%.
- Added new talent: Advanced Repair
Prerequisite: Lv. 3 Reinforcement
Max Lv.: 5
Type: Active
Cooldown: 3mins
SP Cost: 300
Description: Restores a target’s Hull/Sail durability every second for 5s.
1 Point: Restores 4,000 Hull/Sail durability every second for 5s.
2 Points: Restores 8,000 Hull/Sail durability every second for 5s.
3 Points: Restores 12,000 Hull/Sail durability every second for 5s.
4 Points: Restores 16,000 Hull/Sail durability every second for 5s.
5 Points: Restores 20,000 Hull/Sail durability every second for 5s.
- Added new talent: Summon
Prerequisite: Lv. 3 Reinforcement
Max Lv.: 5
Type: Active
Cooldown: 3mins
SP Cost: 300
Description: Summons sailors every second for 5s.
1 Point: Summons 150 Sailors per second.
2 Points: Summons 300 Sailors per second.
3 Points: Summons 450 Sailors per second.
4 Points: Summons 600 Sailors per second.
5 Points: Summons 750 Sailors per second.