New Rewards

New Rewards

Siege War Reward: (Commercialization Degree of the city needs to reach 300,000+) 
Sea Spirit Essence: Available in London and Oslo city every week.(10 will be respawned in each city per week, with a unit price of 100,000 Silver Coins)

Sea Witch Essence: Available in Zhigu and Aden city.(10 will be respawned in each city per week, with a unit price of 100,000 Silver Coins)

Tough Blood (Superior): Available in Athens and Cape Town.(10 will be respawned in each city per week, with a unit price of 20,000 Silver Coins)

Crystal Shield Stone(Superior): Available in Madeira and Malacca.(10 will be respawned in each city per week, with a unit price of 20,000 Silver Coins)

Tough Iron Steel(Ordinary): Available in all occupied cities.(5 will be respawned in each city per week, with a unit price of 10,000 Silver Coins)

Magnetic Ore: Available in all occupied cities. (4 will be respawned in each city per week, with a unit price of 100,000 Silver Coins)

Colony Reward
Magnetic Ore: Available in Level 10 Colonies.(5 will be respawned every 10 days, with a unit price of 100,000 silver coins)
Melting Stone: Available in Level 10 Colonies.(5 will be respawned every 10 days, with a unit price of 100,000 silver coins)

Adjustment to the Open Sea Boss
Items Dropped from Ghost ships: Sea Witch Ore, Sea Spirit Ore, Sea Spirit Essence, Sea Witch Essence

Adjustment to the Land Boss
Items Dropped by Hydra: Imperial Gold

Items Descriptions
Sea Spirit Essence: Use: Level 120+ Jewelry with Cannon Dodge attribute (including Level 120). If successful, Cannon Dodge will be increased by 1. Should it fail then you won't suffer any decrease in cannon dodge. When cannon dodge reaches 15, it may no longer be used. 

Sea Witch Essence: Use: Level 120+ (including Level 120) Jewelry with the Bombarding Accuracy attribute. If successful, the Bombarding Accuracy will be increased by 1. Should it fail then you won't suffer any decrease in cannon dodge. When Bombarding Accuracy reaches 15, it may no longer be used.

Tough Blood (Superior): Use: Weapons with Critical Strike Resist. If successful, the Critical Strike Resist will be increased by 1. Should it fail then you won't suffer any decrease in your Critical Strike Resist. When the Critical Strike Resist reaches 35, it may no longer be used.

Crystal Shield Stone (Superior): Use: Weapons with Damage Reduction. If successful,  Damage Reduction will be increased by 1. Should it fail then you won't suffer any decrease in your  Damage Reduction. When Damage Reduction reaches 35, it may no longer be used.
  
Tough Iron Steel(Ordinary): Use: Level 140+ (including Level 140) Weapon with attack attribute. If successful, attack will be increased by 1. Should it fail then you won't suffer any decrease in attack. When the attack reached 135, it may no longer be used.

Magnetic Ore: One of the necessary materials used in Composing a Suit. The Magnetic Ore obtained from a Guild built city and Siege can be traded only.

Except for these two methods, Magnetic Ore can be obtained from completion of the quest in the Imperial Mausoleum, too.

After completing the quest in the Imperial Mausoleum, you will gain 40 Magnetic Original Ore. Then find the NPC Magnetic Ore Artizan in Possedonia, and exchange 1 Magnetic Ore with 60 Magnetic Original Ore.
 
Notes: Both the Magnetic Original Ore and the compound Magnetic Ore can not be traded. Do not stack Magnetic Ore that can be traded with those that can not be traded, otherwise they will all become non-tradeable. To avoid becoming non-tradeable, please make sure that there is not any Magnetic Ore(tradeable) in your package before exchanging.

Melting Stone: Use: Gears with superior gems. If successful, the original superior gem can be refined as a Perfect Gem. The attributes of a Perfect Gem are 1.5 times that of a Superior Gem.

Imperial Gold: One of the necessary materials used in Composing a Suit. Cannot be traded.